Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11 Archives - AAAI https://aaai.org/proceeding/aiide-11-2015/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:39:14 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11 Archives - AAAI https://aaai.org/proceeding/aiide-11-2015/ 32 32 Automatic Learning of Combat Models for RTS Games https://aaai.org/papers/00212-12793-automatic-learning-of-combat-models-for-rts-games/ https://aaai.org/papers/00212-12793-automatic-learning-of-combat-models-for-rts-games/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/212-218-automatic-learning-of-combat-models-for-rts-games/ The post Automatic Learning of Combat Models for RTS Games appeared first on AAAI.

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A Hierarchical MdMC Approach to 2D Video Game Map Generation https://aaai.org/papers/00205-12794-a-hierarchical-mdmc-approach-to-2d-video-game-map-generation/ https://aaai.org/papers/00205-12794-a-hierarchical-mdmc-approach-to-2d-video-game-map-generation/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/205-211-a-hierarchical-mdmc-approach-to-2d-video-game-map-generation/ The post A Hierarchical MdMC Approach to 2D Video Game Map Generation appeared first on AAAI.

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Large-Scale Cross-Game Player Behavior Analysis on Steam https://aaai.org/papers/00198-12804-large-scale-cross-game-player-behavior-analysis-on-steam/ https://aaai.org/papers/00198-12804-large-scale-cross-game-player-behavior-analysis-on-steam/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/198-204-large-scale-cross-game-player-behavior-analysis-on-steam/ The post Large-Scale Cross-Game Player Behavior Analysis on Steam appeared first on AAAI.

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Towards Generic Models of Player Experience https://aaai.org/papers/00191-12806-towards-generic-models-of-player-experience/ https://aaai.org/papers/00191-12806-towards-generic-models-of-player-experience/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/191-197-towards-generic-models-of-player-experience/ The post Towards Generic Models of Player Experience appeared first on AAAI.

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Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models https://aaai.org/papers/00184-12795-capturing-the-essence-towards-the-automated-generation-of-transparent-behavior-models/ https://aaai.org/papers/00184-12795-capturing-the-essence-towards-the-automated-generation-of-transparent-behavior-models/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/184-190-capturing-the-essence-towards-the-automated-generation-of-transparent-behavior-models/ The post Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models appeared first on AAAI.

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Tuning Belief Revision for Coordination with Inconsistent Teammates https://aaai.org/papers/00177-12797-tuning-belief-revision-for-coordination-with-inconsistent-teammates/ https://aaai.org/papers/00177-12797-tuning-belief-revision-for-coordination-with-inconsistent-teammates/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/177-183-tuning-belief-revision-for-coordination-with-inconsistent-teammates/ The post Tuning Belief Revision for Coordination with Inconsistent Teammates appeared first on AAAI.

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Playspecs: Regular Expressions for Game Play Traces https://aaai.org/papers/00170-12803-playspecs-regular-expressions-for-game-play-traces/ https://aaai.org/papers/00170-12803-playspecs-regular-expressions-for-game-play-traces/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/170-176-playspecs-regular-expressions-for-game-play-traces/ The post Playspecs: Regular Expressions for Game Play Traces appeared first on AAAI.

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Bayesian Clustering of Player Styles for Multiplayer Games https://aaai.org/papers/00163-12805-bayesian-clustering-of-player-styles-for-multiplayer-games/ https://aaai.org/papers/00163-12805-bayesian-clustering-of-player-styles-for-multiplayer-games/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/163-169-bayesian-clustering-of-player-styles-for-multiplayer-games/ The post Bayesian Clustering of Player Styles for Multiplayer Games appeared first on AAAI.

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HeapCraft: Quantifying and Predicting Collaboration in Minecraft https://aaai.org/papers/00156-12807-heapcraft-quantifying-and-predicting-collaboration-in-minecraft/ https://aaai.org/papers/00156-12807-heapcraft-quantifying-and-predicting-collaboration-in-minecraft/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/156-162-heapcraft-quantifying-and-predicting-collaboration-in-minecraft/ The post HeapCraft: Quantifying and Predicting Collaboration in Minecraft appeared first on AAAI.

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Maximizing Flow as a Metacontrol in Angband https://aaai.org/papers/00149-12801-maximizing-flow-as-a-metacontrol-in-angband/ https://aaai.org/papers/00149-12801-maximizing-flow-as-a-metacontrol-in-angband/#respond Wed, 01 Feb 2023 20:05:25 +0000 https://aaaiprod.wpengine.com/papers/149-155-maximizing-flow-as-a-metacontrol-in-angband/ The post Maximizing Flow as a Metacontrol in Angband appeared first on AAAI.

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