• Skip to main content
  • Skip to primary sidebar
AAAI

AAAI

Association for the Advancement of Artificial Intelligence

    • AAAI

      AAAI

      Association for the Advancement of Artificial Intelligence

  • About AAAIAbout AAAI
    • News
    • Officers and Committees
    • Staff
    • Bylaws
    • Awards
      • Fellows Program
      • Classic Paper Award
      • Dissertation Award
      • Distinguished Service Award
      • Allen Newell Award
      • Outstanding Paper Award
      • AI for Humanity Award
      • Feigenbaum Prize
      • Patrick Henry Winston Outstanding Educator Award
      • Engelmore Award
      • AAAI ISEF Awards
      • Senior Member Status
      • Conference Awards
    • Partnerships
    • Resources
    • Mailing Lists
    • Past Presidential Addresses
    • AAAI 2025 Presidential Panel on the Future of AI Research
    • Presidential Panel on Long-Term AI Futures
    • Past Policy Reports
      • The Role of Intelligent Systems in the National Information Infrastructure (1995)
      • A Report to ARPA on Twenty-First Century Intelligent Systems (1994)
    • Logos
  • aaai-icon_ethics-diversity-line-yellowEthics & Diversity
  • Conference talk bubbleConferences & Symposia
    • AAAI Conference
    • AIES AAAI/ACM
    • AIIDE
    • EAAI
    • HCOMP
    • IAAI
    • ICWSM
    • Spring Symposia
    • Summer Symposia
    • Fall Symposia
    • Code of Conduct for Conferences and Events
  • PublicationsPublications
    • AI Magazine
    • Conference Proceedings
    • AAAI Publication Policies & Guidelines
    • Request to Reproduce Copyrighted Materials
    • Contribute
    • Order Proceedings
  • aaai-icon_ai-magazine-line-yellowAI Magazine
  • MembershipMembership
    • Member Login
    • Chapters

  • Career CenterAI Jobs
  • aaai-icon_ai-topics-line-yellowAITopics
  • aaai-icon_contact-line-yellowContact

  • Twitter
  • Facebook
  • LinkedIn
Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13 /

Vol. 13 No. 2 (2017): The Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Papers

  • Dynamic and Accelerated Partial Order Planning for Interactive Narratives
    PDF
  • Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm
    PDF
  • Analyzing Expressionist Grammars by Reduction to Symbolic Visibly Pushdown Automata
    PDF
  • The Long Walk From Linear Film to Interactive Narrative
    PDF
  • Directing Intentional Superposition Manipulation
    PDF
  • Narrative Mediation as Probabilistic Planning
    PDF
  • Generating Stories that Include Failed Actions by Modeling False Character Beliefs
    PDF
  • Towards End-to-End Natural Language Story Generation Systems
    PDF
  • Mutual Implicit Question Answering for Shared Authorship: A Pilot Study on Player Expectations
    PDF
  • A Specialized Corpus for Film Understanding
    PDF
  • Automated Screenplay Annotation for Extracting Storytelling Knowledge
    PDF
  • Towards Intelligent Narrative-Based Interfaces for Sensemaking
    PDF
  • The Shape of Story: A Semiotic Artistic Visualization of a Communal Storytelling Experience
    PDF
  • Building on Word Animacy to Determine Coreference Chain Animacy in Cultural Narratives
    PDF
  • Toward Automated Story Generation with Markov Chain Monte Carlo Methods and Deep Neural Networks
    PDF
  • Character Beliefs in Story Generation
    PDF
  • Testing the Effectiveness of Narrative Archetypes for Archive Exploration
    PDF
  • Towards a Computational Measure of Plot Tellability
    PDF
  • Unsupervised Text Classification for Natural Language Interactive Narratives
    PDF
  • Bardic: Generating Multimedia Narratives for Game Logs
    PDF
  • Planning Graphs for Efficient Generation of Desirable Narrative Trajectories
    PDF
  • A Proposal for a Unified Agent Behaviour Framework
    PDF
  • Dynamic Epistemic Logic in Game Design
    PDF
  • ProcDefense — A Game Framework for Procedural Player Skill Training
    PDF
  • Leveraging Multi-Layer Level Representations for Puzzle-Platformer Level Generation
    PDF
  • Answer Set Programming in Proofdoku
    PDF
  • Designing Stronger AI Personalities
    PDF
  • A Sandbox for Modeling Social AI
    PDF
  • Poetic Sound Similarity Vectors Using Phonetic Features
    PDF
  • Towards General RPG Playing
    PDF
  • Marahel: A Language for Constructive Level Generation
    PDF
  • A General Level Design Editor for Co-Creative Level Design
    PDF
  • Press Space to Fire: Automatic Video Game Tutorial Generation
    PDF
  • Single Believe State Generation for Handling Partial Observability with MCTS in StarCraft
    PDF
  • Secret Identities in Dwarf Fortress
    PDF
  • Effects of Self-Knowledge: Once Bitten Twice Shy
    PDF
  • Towards Positively Surprising Non-Player Characters in Video Games
    PDF
  • A Generative Framework of Generativity
    PDF
  • Generominos: Ideation Cards for Interactive Generativity
    PDF
  • A Vision for Continuous Automated Game Design
    PDF
  • Social Simulation for Social Justice
    PDF
  • Deep Learning for Speech Accent Detection in Videogames
    PDF
  • The Current State of StarCraft AI Competitions and Bots
    PDF
  • An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios
    PDF

Primary Sidebar