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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 13 /

Vol. 13 No. 1 (2017): Thirteenth Artificial Intelligence and Interactive Digital Entertainment Conference

Papers

  • Playable Experiences at AIIDE 2017
    PDF
  • Towards Expressive Automated Storytelling Systems
    PDF
  • Algorithm Selection in Zero-Sum Computer Games
    PDF
  • Pre-Learning Experiences with Co-Creative Agents in Museums
    PDF
  • Crowdsourced Social Media Poetry
    PDF
  • A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content
    PDF
  • Cooperative Creativity Support Tools for Computational Crafting
    PDF
  • MTG: Context-Based Music Composition for Tabletop Role-Playing Games
    PDF
  • Dream Machine: A Creative and Autonomous Machine for Creating Stories and Worlds
    PDF
  • Intentional Agents for Epistemic Games
    PDF
  • Feasibility Study: Moving Non-Homogeneous Teams in Congested Video Game Environments
    PDF
  • Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games
    PDF
  • LISA: Lexically Intelligent Story Assistant
    PDF
  • Level Difficulty and Player Skill Prediction in Human Computation Games
    PDF
  • Creating a Hyper-Agent for Solving Angry Birds Levels
    PDF
  • The Computational Complexity of Angry Birds and Similar Physics-Simulation Games
    PDF
  • A/B-Test of Retention and Monetization Using the Cox Model
    PDF
  • Simulating Player Behavior for Data-Driven Interactive Narrative Personalization
    PDF
  • Merits of Hierarchical Story and Discourse Planning with Merged Languages
    PDF
  • Wevva: Democratising Game Design
    PDF
  • Character Focused Narrative Models for Computational Storytelling
    PDF
  • Towards Adaptability of Demonstration-Based Training of NPC Behavior
    PDF
  • Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny
    PDF
  • Dante Agent Architecture for Force-On-Force Wargame Simulation and Training
    PDF
  • Causal Link Semantics for Narrative Planning Using Numeric Fluents
    PDF
  • Emerging Sounds Through Implicit Cooperation: A Novel Model for Dynamic Music Generation
    PDF
  • Evaluation of a Template-Based Puzzle Generator for an Educational Programming Game
    PDF
  • Fast Random Genetic Search for Large-Scale RTS Combat Scenarios
    PDF
  • Modeling Individual Differences in Game Behavior Using HMM
    PDF
  • Reputation Systems for Non-Player Character Interactions Based on Player Actions
    PDF
  • An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice
    PDF
  • Memory Bounded Monte Carlo Tree Search
    PDF
  • Multimodal Goal Recognition in Open-World Digital Games
    PDF
  • HyPED: Modeling and Analyzing Action Games as Hybrid Systems
    PDF
  • A Possible Worlds Model of Belief for State-Space Narrative Planning
    PDF
  • Deep Learning for Real-Time Heuristic Search Algorithm Selection
    PDF
  • Generative Design for Textiles: Opportunities and Challenges for Entertainment AI
    PDF
  • Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation
    PDF
  • Turn-Taking with Improvisational Co-Creative Agents
    PDF
  • Robustness of Real-Time Heuristic Search Algorithms to Read/Write Error in Externally Stored Heuristics
    PDF
  • Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts
    PDF
  • Improvised Theatre Alongside Artificial Intelligences
    PDF
  • Balancing Zero-Sum Games with One Variable per Strategy
    PDF
  • STARDATA: A StarCraft AI Research Dataset
    PDF
  • A Recommender System for Hero Line-Ups in MOBA Games
    PDF
  • Influencing User Choices in Interactive Narratives Using Indexter’s Pairwise Event Salience Hypothesis
    PDF
  • Practical Specification of Belief Manipulation in Games
    PDF
  • A Social Robot as a Card Game Player
    PDF
  • Learning Combat in NetHack
    PDF
  • Combining Strategic Learning with Tactical Search in Real-Time Strategy Games
    PDF
  • Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming
    PDF

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