Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14 Archives - AAAI https://aaai.org/proceeding/aiide-14-2018/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:41:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 14 Archives - AAAI https://aaai.org/proceeding/aiide-14-2018/ 32 32 Leveraging Cognitive Models in Planning to Assist Narrative Authoring https://aaai.org/papers/00293-13004-leveraging-cognitive-models-in-planning-to-assist-narrative-authoring/ https://aaai.org/papers/00293-13004-leveraging-cognitive-models-in-planning-to-assist-narrative-authoring/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/293-295-leveraging-cognitive-models-in-planning-to-assist-narrative-authoring/ The post Leveraging Cognitive Models in Planning to Assist Narrative Authoring appeared first on AAAI.

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A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees https://aaai.org/papers/00201-13044-a-hybrid-approach-to-planning-and-execution-in-dynamic-environments-through-hierarchical-task-networks-and-behavior-trees/ https://aaai.org/papers/00201-13044-a-hybrid-approach-to-planning-and-execution-in-dynamic-environments-through-hierarchical-task-networks-and-behavior-trees/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/201-207-a-hybrid-approach-to-planning-and-execution-in-dynamic-environments-through-hierarchical-task-networks-and-behavior-trees/ The post A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees appeared first on AAAI.

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A User Study on Learning from Human Demonstration https://aaai.org/papers/00208-13032-a-user-study-on-learning-from-human-demonstration/ https://aaai.org/papers/00208-13032-a-user-study-on-learning-from-human-demonstration/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/208-214-a-user-study-on-learning-from-human-demonstration/ The post A User Study on Learning from Human Demonstration appeared first on AAAI.

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Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm https://aaai.org/papers/00215-13039-modeling-player-experience-with-the-n-tuple-bandit-evolutionary-algorithm/ https://aaai.org/papers/00215-13039-modeling-player-experience-with-the-n-tuple-bandit-evolutionary-algorithm/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/215-221-modeling-player-experience-with-the-n-tuple-bandit-evolutionary-algorithm/ The post Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm appeared first on AAAI.

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Combining Intentionality and Belief: Revisiting Believable Character Plans https://aaai.org/papers/00222-13037-combining-intentionality-and-belief-revisiting-believable-character-plans/ https://aaai.org/papers/00222-13037-combining-intentionality-and-belief-revisiting-believable-character-plans/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/222-228-combining-intentionality-and-belief-revisiting-believable-character-plans/ The post Combining Intentionality and Belief: Revisiting Believable Character Plans appeared first on AAAI.

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Engaging Turn-Based Combat in the Children of the Galaxy Videogame https://aaai.org/papers/00229-13041-engaging-turn-based-combat-in-the-children-of-the-galaxy-videogame/ https://aaai.org/papers/00229-13041-engaging-turn-based-combat-in-the-children-of-the-galaxy-videogame/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/229-235-engaging-turn-based-combat-in-the-children-of-the-galaxy-videogame/ The post Engaging Turn-Based Combat in the Children of the Galaxy Videogame appeared first on AAAI.

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Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling https://aaai.org/papers/00236-13046-mimisbrunnur-ai-assisted-authoring-for-interactive-storytelling/ https://aaai.org/papers/00236-13046-mimisbrunnur-ai-assisted-authoring-for-interactive-storytelling/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/236-242-mimisbrunnur-ai-assisted-authoring-for-interactive-storytelling/ The post Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling appeared first on AAAI.

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Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games https://aaai.org/papers/00243-13047-affect-based-early-prediction-of-player-mental-demand-and-engagement-for-educational-games/ https://aaai.org/papers/00243-13047-affect-based-early-prediction-of-player-mental-demand-and-engagement-for-educational-games/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/243-249-affect-based-early-prediction-of-player-mental-demand-and-engagement-for-educational-games/ The post Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games appeared first on AAAI.

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Design Mining for Minecraft Architecture https://aaai.org/papers/00250-13045-design-mining-for-minecraft-architecture/ https://aaai.org/papers/00250-13045-design-mining-for-minecraft-architecture/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/250-256-design-mining-for-minecraft-architecture/ The post Design Mining for Minecraft Architecture appeared first on AAAI.

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Modeling Player Engagement with Bayesian Hierarchical Models https://aaai.org/papers/00257-13048-modeling-player-engagement-with-bayesian-hierarchical-models/ https://aaai.org/papers/00257-13048-modeling-player-engagement-with-bayesian-hierarchical-models/#respond Wed, 01 Feb 2023 20:06:29 +0000 https://aaaiprod.wpengine.com/papers/257-263-modeling-player-engagement-with-bayesian-hierarchical-models/ The post Modeling Player Engagement with Bayesian Hierarchical Models appeared first on AAAI.

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