Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17 Archives - AAAI https://aaai.org/proceeding/aiide-17-2021/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:43:12 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 17 Archives - AAAI https://aaai.org/proceeding/aiide-17-2021/ 32 32 Curve-Based Level Generation for a Full-Body VR Rhythm Game https://aaai.org/papers/00246-18918-curve-based-level-generation-for-a-full-body-vr-rhythm-game/ https://aaai.org/papers/00246-18918-curve-based-level-generation-for-a-full-body-vr-rhythm-game/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/246-248-curve-based-level-generation-for-a-full-body-vr-rhythm-game/ The post Curve-Based Level Generation for a Full-Body VR Rhythm Game appeared first on AAAI.

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A Demonstration of Blabrecs, an AI-Based Wordgame https://aaai.org/papers/00243-18917-a-demonstration-of-blabrecs-an-ai-based-wordgame/ https://aaai.org/papers/00243-18917-a-demonstration-of-blabrecs-an-ai-based-wordgame/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/243-245-a-demonstration-of-blabrecs-an-ai-based-wordgame/ The post A Demonstration of Blabrecs, an AI-Based Wordgame appeared first on AAAI.

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A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor https://aaai.org/papers/00240-18916-a-demonstration-of-kiaitime-a-mixed-initiative-pcgml-rhythm-game-editor/ https://aaai.org/papers/00240-18916-a-demonstration-of-kiaitime-a-mixed-initiative-pcgml-rhythm-game-editor/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/240-242-a-demonstration-of-kiaitime-a-mixed-initiative-pcgml-rhythm-game-editor/ The post A Demonstration of KiaiTime: A Mixed-Initiative PCGML Rhythm Game Editor appeared first on AAAI.

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A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder https://aaai.org/papers/00237-18915-a-tool-for-generating-monster-silhouettes-with-a-word-conditioned-variational-autoencoder/ https://aaai.org/papers/00237-18915-a-tool-for-generating-monster-silhouettes-with-a-word-conditioned-variational-autoencoder/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/237-239-a-tool-for-generating-monster-silhouettes-with-a-word-conditioned-variational-autoencoder/ The post A Tool for Generating Monster Silhouettes with a Word-Conditioned Variational Autoencoder appeared first on AAAI.

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Automated Personalized Exposure Therapy Based on Physiological Measures Using Experience-Driven Procedural Content Generation https://aaai.org/papers/00232-18914-automated-personalized-exposure-therapy-based-on-physiological-measures-using-experience-driven-procedural-content-generation/ https://aaai.org/papers/00232-18914-automated-personalized-exposure-therapy-based-on-physiological-measures-using-experience-driven-procedural-content-generation/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/232-235-automated-personalized-exposure-therapy-based-on-physiological-measures-using-experience-driven-procedural-content-generation/ The post Automated Personalized Exposure Therapy Based on Physiological Measures Using Experience-Driven Procedural Content Generation appeared first on AAAI.

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Generating Tailored Advice in Video Games through Play-Style Identification and Player Modelling https://aaai.org/papers/00228-18913-generating-tailored-advice-in-video-games-through-play-style-identification-and-player-modelling/ https://aaai.org/papers/00228-18913-generating-tailored-advice-in-video-games-through-play-style-identification-and-player-modelling/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/228-231-generating-tailored-advice-in-video-games-through-play-style-identification-and-player-modelling/ The post Generating Tailored Advice in Video Games through Play-Style Identification and Player Modelling appeared first on AAAI.

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Social Modeling via Logic Programming in City of Gangsters https://aaai.org/papers/00220-18912-social-modeling-via-logic-programming-in-city-of-gangsters/ https://aaai.org/papers/00220-18912-social-modeling-via-logic-programming-in-city-of-gangsters/#respond Wed, 01 Feb 2023 20:07:11 +0000 https://aaaiprod.wpengine.com/papers/220-226-social-modeling-via-logic-programming-in-city-of-gangsters/ The post Social Modeling via Logic Programming in City of Gangsters appeared first on AAAI.

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TAG: Terraforming Mars https://aaai.org/papers/00148-18902-tag-terraforming-mars/ https://aaai.org/papers/00148-18902-tag-terraforming-mars/#respond Wed, 01 Feb 2023 20:07:05 +0000 https://aaaiprod.wpengine.com/papers/148-155-tag-terraforming-mars/ The post TAG: Terraforming Mars appeared first on AAAI.

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Search-Based Exploration and Diagnosis of TOAD-GAN https://aaai.org/papers/00140-18901-search-based-exploration-and-diagnosis-of-toad-gan/ https://aaai.org/papers/00140-18901-search-based-exploration-and-diagnosis-of-toad-gan/#respond Wed, 01 Feb 2023 20:07:05 +0000 https://aaaiprod.wpengine.com/papers/140-147-search-based-exploration-and-diagnosis-of-toad-gan/ The post Search-Based Exploration and Diagnosis of TOAD-GAN appeared first on AAAI.

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Winnow: A Domain-Specific Language for Incremental Story Sifting https://aaai.org/papers/00156-18903-winnow-a-domain-specific-language-for-incremental-story-sifting/ https://aaai.org/papers/00156-18903-winnow-a-domain-specific-language-for-incremental-story-sifting/#respond Wed, 01 Feb 2023 20:07:05 +0000 https://aaaiprod.wpengine.com/papers/156-163-winnow-a-domain-specific-language-for-incremental-story-sifting/ The post Winnow: A Domain-Specific Language for Incremental Story Sifting appeared first on AAAI.

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