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Home / Proceedings / AAAI Workshop Papers 2013 /

Computer Poker and Imperfect Information

Papers

  • Organizers
    PDF
  • The Baseline Approach to Agent Evaluation
    PDF
  • Learning Strategies for Opponent Modeling in Poker
    PDF
  • Action Translation in Extensive-Form Games with Large Action Spaces: Axioms, Paradoxes, and the Pseudo-Harmonic Mapping
    PDF
  • Improving Performance in Imperfect-Information Games with Large State and Action Spaces by Solving Endgames
    PDF
  • Using Bayesian Networks to Model a Poker Player
    PDF
  • Slumbot NL: Solving Large Games with Counterfactual Regret Minimization Using Sampling and Distributed Processing
    PDF
  • The Architecture of the Spewy Louie Jr. Poker Bot
    PDF
  • Identifying Features for Bluff Detection in No-Limit Texas Hold’em
    PDF
  • Equilibrium’s Action Bound in Extensive Form Games with Many Actions
    PDF
  • There Can Be No Single Best Adaptive Poker AI
    PDF
  • Speeding-up Poker Game Abstraction Computation: Average Rank Strength
    PDF
  • A Fast and Optimal Hand Isomorphism Algorithm
    PDF

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