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Home / Proceedings / AAAI Workshop Papers 2016 /

Experimental AI in Games

Papers

  • Mixed Reality Meets Procedural Content Generation in Video Games
    PDF
  • Intelligent Physiotherapy Through Procedural Content Generation
    PDF
  • Deep Static and Dynamic Level Analysis: A Study on Infinite Mario
    PDF
  • Dear Leader’s Happy Story Time: A Party Game Based on Automated Story Generation
    PDF
  • Predicting Resource Locations in Game Maps Using Deep Convolutional Neural Networks
    PDF
  • Proceduralist Readings, Procedurally
    PDF
  • What Does Bach Have in Common with World 1-1: Automatic Platformer Gestalt Analysis
    PDF
  • A Model of Superposed States
    PDF
  • Juke Joint: Characters Who Are Moved By Music
    PDF
  • Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance
    PDF
  • A Programming Model for Boss Encounters in 2D Action Games
    PDF
  • ClueGen: An Exploration of Procedural Storytelling in the Format of Murder Mystery Games
    PDF
  • Draft-Analysis of the Ancients: Predicting Draft Picks in DotA 2 Using Machine Learning
    PDF
  • Learning Player Tailored Content From Observation: Platformer Level Generation from Video Traces using LSTMs
    PDF

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