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Home / Proceedings / Papers from the 1993 AAAI Fall Symposium /

fall-1993-02

Contents

  • A Re-Examination of Brute Force Search

    Jonathan Schaeffer, Paul Lu, Duane Szafron, Robert Lake

    PDF
  • Games with Imperfect Information

    Jean R. S. Blair, David Mutchler and Ching Liu

    PDF
  • A Pruning Algorithm for Imperfect Information Game

    Michael Van Lent and David Mutchler

    PDF
  • Derivative Evaluation Function Learning Using Genetic Operators

    David H. Lorenz and Shaul Markovitch

    PDF
  • Best First Minimax Search: First Results

    Richard Korf and David Chickering

    PDF
  • Exploiting the Physics of State-Space Search

    Robert Levinson

    PDF
  • Designing a Computer Opponent for War Games: Integrating Planning, Knowledge Acquisition and Learning in WARGLES

    Michael Hieb, David Hille, and Gheorghe Tecuci

    PDF
  • The Integration of Visual-Cues into a Multiple-Advisor Game-Learning Program

    S. L. Epstein, J. Gelfand, J. Lesniak and P. Abadie

    PDF
  • Toward an Analysis of Forward Pruning

    Stephen J. Smith and Dana S. Nau

    PDF
  • Learning Models of Opponent’s Strategy in Game Playing

    David Carmel and Shaul Markovitch

    PDF
  • The Interaction Between Perceptual and Cognitive Processes in a Distributed Problem-Solving Task

    Jiajie Zhang

    PDF
  • Go-Moku Solved by New Search Techniques

    L. V. Allis, H. J. van den Herik, M. P. H. Huntjens

    PDF
  • A Comparison of Probabilistic Search and Weighted Heuristics in a Game with Incomplete Information

    Steven Gordon

    PDF
  • How a Bayesian Approaches Games Like Chess

    Eric Baum

    PDF
  • Strategic Planning for Imperfect-Information Games

    Stephen J. Smith and Dana S. Nau

    PDF
  • A Strategic Metagame Player for General Chesslike Games

    Barney Pell

    PDF
  • Memory-Based Approaches to Learning to Play Games

    Chris Atkeson

    PDF
  • New Approaches to Moving Target Search

    Stan Melax

    PDF
  • td-Gammon, A Self-teaching Backgammon Program, Achieves Master-Level Play

    Gerald Tesauro

    PDF
  • Toward a Theory of Well-Guided Search

    Susan L. Epstein

    PDF
  • Learning Team Plays in a Competition for Foods between Ant Colonies as Autonomous Agents

    Masao Kubo and Yukinori Kakakazu

    PDF

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