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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1 /

Vol. 1 No. 1 (2005): First Artificial Intelligence and Interactive Digital Entertainment Conference

Papers

  • Interactive Story Writing Using ScriptEase
    PDF
  • Real-Time Learning in the NERO Video Game
    PDF
  • The Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents
    PDF
  • Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design
    PDF
  • Structuring Content in the Façade Interactive Drama Architecture
    PDF
  • Demonstration: The Interactive Drama Façade
    PDF
  • Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG
    PDF
  • Real-Time Simulation of Herds Moving Over Terrain
    PDF
  • Hierarchical Parallel Markov Models of Interaction
    PDF
  • Increasing Replayability with Deliberative and Reactive Planning
    PDF
  • Negative Behavior Space in the Design of Interactive Agents
    PDF
  • Semi-Automated Gameplay Analysis by Machine Learning
    PDF
  • Cooperative Pathfinding
    PDF
  • From Linear Story Generation to Branching Story Graphs
    PDF
  • Agent Architecture Considerations for Real-Time Planning in Games
    PDF
  • Search-Based Drama Management in the Interactive Fiction Anchorhead
    PDF
  • Story Representation and Interactive Drama
  • Unscripted Narrative for Affectively Driven Characters
    PDF
  • Particle-Based Communication Among Game Agents
    PDF
  • Scalable Solutions for Interactive Virtual Humans That Can Manipulate Objects
    PDF
  • Hierarchical Plan Representations for Encoding Strategic Game AI
    PDF
  • Speaking with Your Sidekick: Understanding Situated Speech in Computer Role Playing Games
    PDF
  • Sequence Learning by Backward Chaining in Synthetic Characters
    PDF
  • nuWar: A Prototype Sketch-Based Strategy Game
    PDF
  • Applying Constraint Weighting to Autonomous Camera Control
    PDF
  • Retaining Learned Behavior During Real-Time Neuroevolution
    PDF
  • A Goal-Based Architecture for Opposing Player AI
    PDF
  • Towards Learned Anticipation in Complex Stochastic Environments
    PDF
  • Dialogue Generation in Character-Based Interactive Storytelling
    PDF
  • Natural Noun Phrase Variation for Interactive Characters
    PDF
  • Quagents: A Game Platform for Intelligent Agent
    PDF

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