Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1 Archives - AAAI https://aaai.org/proceeding/aiide-01-2005/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:33:11 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 1 Archives - AAAI https://aaai.org/proceeding/aiide-01-2005/ 32 32 Interactive Story Writing Using ScriptEase https://aaai.org/papers/00163-18737-interactive-story-writing-using-scriptease/ https://aaai.org/papers/00163-18737-interactive-story-writing-using-scriptease/#respond Wed, 01 Feb 2023 20:02:37 +0000 https://aaaiprod.wpengine.com/papers/163-164-interactive-story-writing-using-scriptease/ The post Interactive Story Writing Using ScriptEase appeared first on AAAI.

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Real-Time Learning in the NERO Video Game https://aaai.org/papers/00159-18736-real-time-learning-in-the-nero-video-game/ https://aaai.org/papers/00159-18736-real-time-learning-in-the-nero-video-game/#respond Wed, 01 Feb 2023 20:02:37 +0000 https://aaaiprod.wpengine.com/papers/159-160-real-time-learning-in-the-nero-video-game/ The post Real-Time Learning in the NERO Video Game appeared first on AAAI.

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The Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents https://aaai.org/papers/00157-18735-the-trial-the-trail-act-3-a-virtual-reality-drama-using-intelligent-agents/ https://aaai.org/papers/00157-18735-the-trial-the-trail-act-3-a-virtual-reality-drama-using-intelligent-agents/#respond Wed, 01 Feb 2023 20:02:37 +0000 https://aaaiprod.wpengine.com/papers/157-158-the-trial-the-trail-act-3-a-virtual-reality-drama-using-intelligent-agents/ The post The Trial The Trail, Act 3 A Virtual Reality Drama Using Intelligent Agents appeared first on AAAI.

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Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design https://aaai.org/papers/00155-18734-adding-smart-opponents-to-a-first-person-shooter-video-game-through-evolutionary-design/ https://aaai.org/papers/00155-18734-adding-smart-opponents-to-a-first-person-shooter-video-game-through-evolutionary-design/#respond Wed, 01 Feb 2023 20:02:37 +0000 https://aaaiprod.wpengine.com/papers/155-156-adding-smart-opponents-to-a-first-person-shooter-video-game-through-evolutionary-design/ The post Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design appeared first on AAAI.

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Structuring Content in the Façade Interactive Drama Architecture https://aaai.org/papers/00093-18722-structuring-content-in-the-facade-interactive-drama-architecture/ https://aaai.org/papers/00093-18722-structuring-content-in-the-facade-interactive-drama-architecture/#respond Wed, 01 Feb 2023 20:02:29 +0000 https://aaaiprod.wpengine.com/papers/93-98-structuring-content-in-the-facade-interactive-drama-architecture/ The post Structuring Content in the Façade Interactive Drama Architecture appeared first on AAAI.

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Demonstration: The Interactive Drama Façade https://aaai.org/papers/00153-18733-demonstration-the-interactive-drama-facade/ https://aaai.org/papers/00153-18733-demonstration-the-interactive-drama-facade/#respond Wed, 01 Feb 2023 20:02:29 +0000 https://aaaiprod.wpengine.com/papers/153-154-demonstration-the-interactive-drama-facade/ The post Demonstration: The Interactive Drama Façade appeared first on AAAI.

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Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG https://aaai.org/papers/00151-18730-controlling-unreal-tournament-2004-bots-with-the-logic-based-action-language-golog/ https://aaai.org/papers/00151-18730-controlling-unreal-tournament-2004-bots-with-the-logic-based-action-language-golog/#respond Wed, 01 Feb 2023 20:02:29 +0000 https://aaaiprod.wpengine.com/papers/151-152-controlling-unreal-tournament-2004-bots-with-the-logic-based-action-language-golog/ The post Controlling Unreal Tournament 2004 Bots with the Logic-Based Action Language GOLOG appeared first on AAAI.

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Real-Time Simulation of Herds Moving Over Terrain https://aaai.org/papers/00149-18732-real-time-simulation-of-herds-moving-over-terrain/ https://aaai.org/papers/00149-18732-real-time-simulation-of-herds-moving-over-terrain/#respond Wed, 01 Feb 2023 20:02:29 +0000 https://aaaiprod.wpengine.com/papers/149-150-real-time-simulation-of-herds-moving-over-terrain/ The post Real-Time Simulation of Herds Moving Over Terrain appeared first on AAAI.

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Hierarchical Parallel Markov Models of Interaction https://aaai.org/papers/00141-18731-hierarchical-parallel-markov-models-of-interaction/ https://aaai.org/papers/00141-18731-hierarchical-parallel-markov-models-of-interaction/#respond Wed, 01 Feb 2023 20:02:29 +0000 https://aaaiprod.wpengine.com/papers/141-146-hierarchical-parallel-markov-models-of-interaction/ The post Hierarchical Parallel Markov Models of Interaction appeared first on AAAI.

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Increasing Replayability with Deliberative and Reactive Planning https://aaai.org/papers/00135-18729-increasing-replayability-with-deliberative-and-reactive-planning/ https://aaai.org/papers/00135-18729-increasing-replayability-with-deliberative-and-reactive-planning/#respond Wed, 01 Feb 2023 20:02:29 +0000 https://aaaiprod.wpengine.com/papers/135-140-increasing-replayability-with-deliberative-and-reactive-planning/ The post Increasing Replayability with Deliberative and Reactive Planning appeared first on AAAI.

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