Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2 Archives - AAAI https://aaai.org/proceeding/aiide-02-2006/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:33:29 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2 Archives - AAAI https://aaai.org/proceeding/aiide-02-2006/ 32 32 A Testbed for Evaluating AI Research Systems in Commercial Games https://aaai.org/papers/00137-18764-a-testbed-for-evaluating-ai-research-systems-in-commercial-games/ https://aaai.org/papers/00137-18764-a-testbed-for-evaluating-ai-research-systems-in-commercial-games/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/137-138-a-testbed-for-evaluating-ai-research-systems-in-commercial-games/ The post A Testbed for Evaluating AI Research Systems in Commercial Games appeared first on AAAI.

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Biased Cost Pathfinding https://aaai.org/papers/00112-18756-biased-cost-pathfinding/ https://aaai.org/papers/00112-18756-biased-cost-pathfinding/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/112-114-biased-cost-pathfinding/ The post Biased Cost Pathfinding appeared first on AAAI.

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Using Natural Language to Manage NPC Dialog https://aaai.org/papers/00115-18757-using-natural-language-to-manage-npc-dialog/ https://aaai.org/papers/00115-18757-using-natural-language-to-manage-npc-dialog/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/115-117-using-natural-language-to-manage-npc-dialog/ The post Using Natural Language to Manage NPC Dialog appeared first on AAAI.

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Incremental Heuristic Search in Games: The Quest for Speed https://aaai.org/papers/00118-18758-incremental-heuristic-search-in-games-the-quest-for-speed/ https://aaai.org/papers/00118-18758-incremental-heuristic-search-in-games-the-quest-for-speed/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/118-120-incremental-heuristic-search-in-games-the-quest-for-speed/ The post Incremental Heuristic Search in Games: The Quest for Speed appeared first on AAAI.

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Designing a Reinforcement Learning-Based Adaptive AI for Large-Scale Strategy Games https://aaai.org/papers/00121-18759-designing-a-reinforcement-learning-based-adaptive-ai-for-large-scale-strategy-games/ https://aaai.org/papers/00121-18759-designing-a-reinforcement-learning-based-adaptive-ai-for-large-scale-strategy-games/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/121-123-designing-a-reinforcement-learning-based-adaptive-ai-for-large-scale-strategy-games/ The post Designing a Reinforcement Learning-Based Adaptive AI for Large-Scale Strategy Games appeared first on AAAI.

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Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds https://aaai.org/papers/00124-18760-modeling-self-adapting-and-multicultural-non-player-characters-in-artificial-worlds/ https://aaai.org/papers/00124-18760-modeling-self-adapting-and-multicultural-non-player-characters-in-artificial-worlds/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/124-126-modeling-self-adapting-and-multicultural-non-player-characters-in-artificial-worlds/ The post Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds appeared first on AAAI.

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Authoring an Interactive Narrative with Declarative Optimization-Based Drama Management https://aaai.org/papers/00127-18761-authoring-an-interactive-narrative-with-declarative-optimization-based-drama-management/ https://aaai.org/papers/00127-18761-authoring-an-interactive-narrative-with-declarative-optimization-based-drama-management/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/127-129-authoring-an-interactive-narrative-with-declarative-optimization-based-drama-management/ The post Authoring an Interactive Narrative with Declarative Optimization-Based Drama Management appeared first on AAAI.

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Plausible Environment Reconstruction Using Bayesian Networks https://aaai.org/papers/00130-18762-plausible-environment-reconstruction-using-bayesian-networks/ https://aaai.org/papers/00130-18762-plausible-environment-reconstruction-using-bayesian-networks/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/130-132-plausible-environment-reconstruction-using-bayesian-networks/ The post Plausible Environment Reconstruction Using Bayesian Networks appeared first on AAAI.

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AI Wall Building in Empire Earth II https://aaai.org/papers/00133-18763-ai-wall-building-in-empire-earth-ii/ https://aaai.org/papers/00133-18763-ai-wall-building-in-empire-earth-ii/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/133-135-ai-wall-building-in-empire-earth-ii/ The post AI Wall Building in Empire Earth II appeared first on AAAI.

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Procedural Level Design for Platform Games https://aaai.org/papers/00109-18755-procedural-level-design-for-platform-games/ https://aaai.org/papers/00109-18755-procedural-level-design-for-platform-games/#respond Wed, 01 Feb 2023 20:02:44 +0000 https://aaaiprod.wpengine.com/papers/109-111-procedural-level-design-for-platform-games/ The post Procedural Level Design for Platform Games appeared first on AAAI.

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