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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 3 /

Vol. 3 No. 1 (2007): Third Artificial Intelligence and Interactive Digital Entertainment Conference

Papers

  • Authoring Environment for ShapeShifting Screen Media Productions
    PDF
  • Intelligent Story Architecture for Training (ISAT)
    PDF
  • A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
    PDF
  • Navigation Challenges in Massively Destructible Worlds
    PDF
  • A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
    PDF
  • ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives
    PDF
  • Motivational Ambient and Latent Behaviors in Computer RPGs
    PDF
  • Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
    PDF
  • Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
    PDF
  • A Comparative Analysis of Story Representations for Interactive Narrative Systems
    PDF
  • From Synthetic Characters to Virtual Actors
    PDF
  • HPA* Enhancements
    PDF
  • Episodic Memory: A Final Frontier (Abbreviated Version)
    PDF
  • Level Annotation and Test by Autonomous Exploration: Abbreviated Version
    PDF
  • A Believable Agent for First-Person Shooter Games
    PDF
  • Improving Narrative Consistency in Planning-Based Interactive Storytelling
    PDF
  • Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating
    PDF
  • SORTS: A Human-Level Approach to Real-Time Strategy AI
    PDF
  • Automatic Rule Ordering for Dynamic Scripting
    PDF
  • Interactive Storytelling: A Player Modelling Approach
    PDF
  • Personality-Based Adaptation for Teamwork in Game Agents
    PDF
  • Memory-Efficient Abstractions for Pathfinding
    PDF
  • Automatic Design of Balanced Board Games
    PDF
  • Wubble World
    PDF
  • SquadSmart — Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
    PDF
  • A Lightweight Intelligent Virtual Cinematography System for Machinima Production
    PDF
  • Dynamic Generation of Dilemma-Based Interactive Narratives
    PDF

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