Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 3 Archives - AAAI https://aaai.org/proceeding/aiide-03-2007/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:33:54 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 3 Archives - AAAI https://aaai.org/proceeding/aiide-03-2007/ 32 32 Authoring Environment for ShapeShifting Screen Media Productions https://aaai.org/papers/00114-18802-authoring-environment-for-shapeshifting-screen-media-productions/ https://aaai.org/papers/00114-18802-authoring-environment-for-shapeshifting-screen-media-productions/#respond Wed, 01 Feb 2023 20:02:56 +0000 https://aaaiprod.wpengine.com/papers/114-115-authoring-environment-for-shapeshifting-screen-media-productions/ The post Authoring Environment for ShapeShifting Screen Media Productions appeared first on AAAI.

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Intelligent Story Architecture for Training (ISAT) https://aaai.org/papers/00112-18801-intelligent-story-architecture-for-training-isat/ https://aaai.org/papers/00112-18801-intelligent-story-architecture-for-training-isat/#respond Wed, 01 Feb 2023 20:02:56 +0000 https://aaaiprod.wpengine.com/papers/112-113-intelligent-story-architecture-for-training-isat/ The post Intelligent Story Architecture for Training (ISAT) appeared first on AAAI.

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A Demonstration of SQUEGE: A CRPG Sub-Quest Generator https://aaai.org/papers/00110-18800-a-demonstration-of-squege-a-crpg-sub-quest-generator/ https://aaai.org/papers/00110-18800-a-demonstration-of-squege-a-crpg-sub-quest-generator/#respond Wed, 01 Feb 2023 20:02:56 +0000 https://aaaiprod.wpengine.com/papers/110-111-a-demonstration-of-squege-a-crpg-sub-quest-generator/ The post A Demonstration of SQUEGE: A CRPG Sub-Quest Generator appeared first on AAAI.

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Navigation Challenges in Massively Destructible Worlds https://aaai.org/papers/00108-18799-navigation-challenges-in-massively-destructible-worlds/ https://aaai.org/papers/00108-18799-navigation-challenges-in-massively-destructible-worlds/#respond Wed, 01 Feb 2023 20:02:56 +0000 https://aaaiprod.wpengine.com/papers/108-109-navigation-challenges-in-massively-destructible-worlds/ The post Navigation Challenges in Massively Destructible Worlds appeared first on AAAI.

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A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs https://aaai.org/papers/00106-18798-a-demonstration-of-scriptease-motivational-ambient-and-latent-behaviors-for-computer-rpgs/ https://aaai.org/papers/00106-18798-a-demonstration-of-scriptease-motivational-ambient-and-latent-behaviors-for-computer-rpgs/#respond Wed, 01 Feb 2023 20:02:56 +0000 https://aaaiprod.wpengine.com/papers/106-107-a-demonstration-of-scriptease-motivational-ambient-and-latent-behaviors-for-computer-rpgs/ The post A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs appeared first on AAAI.

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ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives https://aaai.org/papers/00101-18797-shapeshifting-screen-media-a-declarative-computational-model-for-interactive-reconfigurable-moving-image-narratives/ https://aaai.org/papers/00101-18797-shapeshifting-screen-media-a-declarative-computational-model-for-interactive-reconfigurable-moving-image-narratives/#respond Wed, 01 Feb 2023 20:02:56 +0000 https://aaaiprod.wpengine.com/papers/101-104-shapeshifting-screen-media-a-declarative-computational-model-for-interactive-reconfigurable-moving-image-narratives/ The post ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives appeared first on AAAI.

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Motivational Ambient and Latent Behaviors in Computer RPGs https://aaai.org/papers/00074-18788-motivational-ambient-and-latent-behaviors-in-computer-rpgs/ https://aaai.org/papers/00074-18788-motivational-ambient-and-latent-behaviors-in-computer-rpgs/#respond Wed, 01 Feb 2023 20:02:50 +0000 https://aaaiprod.wpengine.com/papers/74-76-motivational-ambient-and-latent-behaviors-in-computer-rpgs/ The post Motivational Ambient and Latent Behaviors in Computer RPGs appeared first on AAAI.

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Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games https://aaai.org/papers/00098-18796-emotionally-driven-natural-language-generation-for-personality-rich-characters-in-interactive-games/ https://aaai.org/papers/00098-18796-emotionally-driven-natural-language-generation-for-personality-rich-characters-in-interactive-games/#respond Wed, 01 Feb 2023 20:02:50 +0000 https://aaaiprod.wpengine.com/papers/98-100-emotionally-driven-natural-language-generation-for-personality-rich-characters-in-interactive-games/ The post Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games appeared first on AAAI.

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Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides https://aaai.org/papers/00095-18795-player-autonomy-versus-designer-intent-a-case-study-of-interactive-tour-guides/ https://aaai.org/papers/00095-18795-player-autonomy-versus-designer-intent-a-case-study-of-interactive-tour-guides/#respond Wed, 01 Feb 2023 20:02:50 +0000 https://aaaiprod.wpengine.com/papers/95-97-player-autonomy-versus-designer-intent-a-case-study-of-interactive-tour-guides/ The post Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides appeared first on AAAI.

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A Comparative Analysis of Story Representations for Interactive Narrative Systems https://aaai.org/papers/00091-18793-a-comparative-analysis-of-story-representations-for-interactive-narrative-systems/ https://aaai.org/papers/00091-18793-a-comparative-analysis-of-story-representations-for-interactive-narrative-systems/#respond Wed, 01 Feb 2023 20:02:50 +0000 https://aaaiprod.wpengine.com/papers/91-94-a-comparative-analysis-of-story-representations-for-interactive-narrative-systems/ The post A Comparative Analysis of Story Representations for Interactive Narrative Systems appeared first on AAAI.

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