Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4 Archives - AAAI https://aaai.org/proceeding/aiide-04-2008/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:34:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 4 Archives - AAAI https://aaai.org/proceeding/aiide-04-2008/ 32 32 Difficulty Scaling through Incongruity https://aaai.org/papers/00228-18706-difficulty-scaling-through-incongruity/ https://aaai.org/papers/00228-18706-difficulty-scaling-through-incongruity/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/228-229-difficulty-scaling-through-incongruity/ The post Difficulty Scaling through Incongruity appeared first on AAAI.

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PaSSAGE: A Demonstration of Player Modelling in Interactive Storytelling https://aaai.org/papers/00226-18705-passage-a-demonstration-of-player-modelling-in-interactive-storytelling/ https://aaai.org/papers/00226-18705-passage-a-demonstration-of-player-modelling-in-interactive-storytelling/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/226-227-passage-a-demonstration-of-player-modelling-in-interactive-storytelling/ The post PaSSAGE: A Demonstration of Player Modelling in Interactive Storytelling appeared first on AAAI.

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IDtension – Highly Interactive Drama https://aaai.org/papers/00224-18704-idtension-highly-interactive-drama/ https://aaai.org/papers/00224-18704-idtension-highly-interactive-drama/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/224-225-idtension-highly-interactive-drama/ The post IDtension – Highly Interactive Drama appeared first on AAAI.

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Integrating Drama Management into an Adventure Game https://aaai.org/papers/00222-18703-integrating-drama-management-into-an-adventure-game/ https://aaai.org/papers/00222-18703-integrating-drama-management-into-an-adventure-game/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/222-223-integrating-drama-management-into-an-adventure-game/ The post Integrating Drama Management into an Adventure Game appeared first on AAAI.

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OpenNERO: A Game Platform for AI Research and Education https://aaai.org/papers/00220-18702-opennero-a-game-platform-for-ai-research-and-education/ https://aaai.org/papers/00220-18702-opennero-a-game-platform-for-ai-research-and-education/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/220-221-opennero-a-game-platform-for-ai-research-and-education/ The post OpenNERO: A Game Platform for AI Research and Education appeared first on AAAI.

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A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games https://aaai.org/papers/00218-18701-a-demonstration-of-agent-learning-with-action-dependent-learning-rates-in-computer-role-playing-games/ https://aaai.org/papers/00218-18701-a-demonstration-of-agent-learning-with-action-dependent-learning-rates-in-computer-role-playing-games/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/218-219-a-demonstration-of-agent-learning-with-action-dependent-learning-rates-in-computer-role-playing-games/ The post A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games appeared first on AAAI.

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Monte-Carlo Tree Search: A New Framework for Game AI https://aaai.org/papers/00216-18700-monte-carlo-tree-search-a-new-framework-for-game-ai/ https://aaai.org/papers/00216-18700-monte-carlo-tree-search-a-new-framework-for-game-ai/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/216-217-monte-carlo-tree-search-a-new-framework-for-game-ai/ The post Monte-Carlo Tree Search: A New Framework for Game AI appeared first on AAAI.

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An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games https://aaai.org/papers/00209-18699-an-intelligent-ide-for-behavior-authoring-in-real-time-strategy-games/ https://aaai.org/papers/00209-18699-an-intelligent-ide-for-behavior-authoring-in-real-time-strategy-games/#respond Wed, 01 Feb 2023 20:03:09 +0000 https://aaaiprod.wpengine.com/papers/209-214-an-intelligent-ide-for-behavior-authoring-in-real-time-strategy-games/ The post An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games appeared first on AAAI.

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Explicit Knowledge Programming for Computer Games https://aaai.org/papers/00138-18686-explicit-knowledge-programming-for-computer-games/ https://aaai.org/papers/00138-18686-explicit-knowledge-programming-for-computer-games/#respond Wed, 01 Feb 2023 20:03:02 +0000 https://aaaiprod.wpengine.com/papers/138-143-explicit-knowledge-programming-for-computer-games/ The post Explicit Knowledge Programming for Computer Games appeared first on AAAI.

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Combining Model-Based Meta-Reasoning and Reinforcement Learning For Adapting Game-Playing Agents https://aaai.org/papers/00132-18685-combining-model-based-meta-reasoning-and-reinforcement-learning-for-adapting-game-playing-agents/ https://aaai.org/papers/00132-18685-combining-model-based-meta-reasoning-and-reinforcement-learning-for-adapting-game-playing-agents/#respond Wed, 01 Feb 2023 20:03:02 +0000 https://aaaiprod.wpengine.com/papers/132-137-combining-model-based-meta-reasoning-and-reinforcement-learning-for-adapting-game-playing-agents/ The post Combining Model-Based Meta-Reasoning and Reinforcement Learning For Adapting Game-Playing Agents appeared first on AAAI.

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