Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5 Archives - AAAI https://aaai.org/proceeding/aiide-05-2009/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:34:55 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5 Archives - AAAI https://aaai.org/proceeding/aiide-05-2009/ 32 32 Prototyping Games with BIPED https://aaai.org/papers/00193-12344-prototyping-games-with-biped/ https://aaai.org/papers/00193-12344-prototyping-games-with-biped/#respond Wed, 01 Feb 2023 20:03:23 +0000 https://aaaiprod.wpengine.com/papers/193-194-prototyping-games-with-biped/ The post Prototyping Games with BIPED appeared first on AAAI.

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Optimization of Platform Game Levels for Player Experience https://aaai.org/papers/00191-12346-optimization-of-platform-game-levels-for-player-experience/ https://aaai.org/papers/00191-12346-optimization-of-platform-game-levels-for-player-experience/#respond Wed, 01 Feb 2023 20:03:23 +0000 https://aaaiprod.wpengine.com/papers/191-192-optimization-of-platform-game-levels-for-player-experience/ The post Optimization of Platform Game Levels for Player Experience appeared first on AAAI.

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Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System https://aaai.org/papers/00113-12367-bringing-interactive-storytelling-to-industry-designing-a-reactive-narrative-encounter-system/ https://aaai.org/papers/00113-12367-bringing-interactive-storytelling-to-industry-designing-a-reactive-narrative-encounter-system/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/113-118-bringing-interactive-storytelling-to-industry-designing-a-reactive-narrative-encounter-system/ The post Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System appeared first on AAAI.

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Case-Based Reasoning for Build Order in Real-Time Strategy Games https://aaai.org/papers/00106-12360-case-based-reasoning-for-build-order-in-real-time-strategy-games/ https://aaai.org/papers/00106-12360-case-based-reasoning-for-build-order-in-real-time-strategy-games/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/106-111-case-based-reasoning-for-build-order-in-real-time-strategy-games/ The post Case-Based Reasoning for Build Order in Real-Time Strategy Games appeared first on AAAI.

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A Unified Spatial Representation for Navigation Systems https://aaai.org/papers/00119-12366-a-unified-spatial-representation-for-navigation-systems/ https://aaai.org/papers/00119-12366-a-unified-spatial-representation-for-navigation-systems/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/119-122-a-unified-spatial-representation-for-navigation-systems/ The post A Unified Spatial Representation for Navigation Systems appeared first on AAAI.

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A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems https://aaai.org/papers/00124-12375-a-synthetic-mind-model-for-virtual-actors-in-interactive-storytelling-systems/ https://aaai.org/papers/00124-12375-a-synthetic-mind-model-for-virtual-actors-in-interactive-storytelling-systems/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/124-129-a-synthetic-mind-model-for-virtual-actors-in-interactive-storytelling-systems/ The post A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems appeared first on AAAI.

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A Real-Time PDDL-based Planning Component for Video Games https://aaai.org/papers/00130-12370-a-real-time-pddl-based-planning-component-for-video-games/ https://aaai.org/papers/00130-12370-a-real-time-pddl-based-planning-component-for-video-games/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/130-135-a-real-time-pddl-based-planning-component-for-video-games/ The post A Real-Time PDDL-based Planning Component for Video Games appeared first on AAAI.

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Evaluating the Authorial Leverage of Drama Management https://aaai.org/papers/00136-12377-evaluating-the-authorial-leverage-of-drama-management/ https://aaai.org/papers/00136-12377-evaluating-the-authorial-leverage-of-drama-management/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/136-141-evaluating-the-authorial-leverage-of-drama-management/ The post Evaluating the Authorial Leverage of Drama Management appeared first on AAAI.

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Full 3D Spatial Decomposition for the Generation of Navigation Meshes https://aaai.org/papers/00142-12376-full-3d-spatial-decomposition-for-the-generation-of-navigation-meshes/ https://aaai.org/papers/00142-12376-full-3d-spatial-decomposition-for-the-generation-of-navigation-meshes/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/142-147-full-3d-spatial-decomposition-for-the-generation-of-navigation-meshes/ The post Full 3D Spatial Decomposition for the Generation of Navigation Meshes appeared first on AAAI.

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Adapting Game-Playing Agents to Game Requirements https://aaai.org/papers/00148-12372-adapting-game-playing-agents-to-game-requirements/ https://aaai.org/papers/00148-12372-adapting-game-playing-agents-to-game-requirements/#respond Wed, 01 Feb 2023 20:03:16 +0000 https://aaaiprod.wpengine.com/papers/148-153-adapting-game-playing-agents-to-game-requirements/ The post Adapting Game-Playing Agents to Game Requirements appeared first on AAAI.

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