Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6 Archives - AAAI https://aaai.org/proceeding/aiide-06-2010/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:35:24 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6 Archives - AAAI https://aaai.org/proceeding/aiide-06-2010/ 32 32 Invited Talks https://aaai.org/papers/0xvii-12385-invited-talks/ https://aaai.org/papers/0xvii-12385-invited-talks/#respond Wed, 01 Feb 2023 20:03:37 +0000 https://aaaiprod.wpengine.com/papers/xvii-invited-talks/ The post Invited Talks appeared first on AAAI.

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Preface https://aaai.org/papers/0xiii-12383-preface/ https://aaai.org/papers/0xiii-12383-preface/#respond Wed, 01 Feb 2023 20:03:37 +0000 https://aaaiprod.wpengine.com/papers/xiii-xiv-preface/ The post Preface appeared first on AAAI.

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Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control https://aaai.org/papers/00225-12382-rapid-development-of-characters-in-fps-3ps-games-using-visually-specified-behavior-based-control/ https://aaai.org/papers/00225-12382-rapid-development-of-characters-in-fps-3ps-games-using-visually-specified-behavior-based-control/#respond Wed, 01 Feb 2023 20:03:37 +0000 https://aaaiprod.wpengine.com/papers/225-226-rapid-development-of-characters-in-fps-3ps-games-using-visually-specified-behavior-based-control/ The post Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control appeared first on AAAI.

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Tanagra: An Intelligent Level Design Assistant for 2D Platformers https://aaai.org/papers/00223-12379-tanagra-an-intelligent-level-design-assistant-for-2d-platformers/ https://aaai.org/papers/00223-12379-tanagra-an-intelligent-level-design-assistant-for-2d-platformers/#respond Wed, 01 Feb 2023 20:03:37 +0000 https://aaaiprod.wpengine.com/papers/223-224-tanagra-an-intelligent-level-design-assistant-for-2d-platformers/ The post Tanagra: An Intelligent Level Design Assistant for 2D Platformers appeared first on AAAI.

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The Prom: An Example of Socially-Oriented Gameplay https://aaai.org/papers/00221-12381-the-prom-an-example-of-socially-oriented-gameplay/ https://aaai.org/papers/00221-12381-the-prom-an-example-of-socially-oriented-gameplay/#respond Wed, 01 Feb 2023 20:03:37 +0000 https://aaaiprod.wpengine.com/papers/221-222-the-prom-an-example-of-socially-oriented-gameplay/ The post The Prom: An Example of Socially-Oriented Gameplay appeared first on AAAI.

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Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption https://aaai.org/papers/00132-12414-multi-agent-coordination-using-dynamic-behavior-based-subsumption/ https://aaai.org/papers/00132-12414-multi-agent-coordination-using-dynamic-behavior-based-subsumption/#respond Wed, 01 Feb 2023 20:03:29 +0000 https://aaaiprod.wpengine.com/papers/132-137-multi-agent-coordination-using-dynamic-behavior-based-subsumption/ The post Multi-Agent Coordination Using Dynamic Behavior-Based Subsumption appeared first on AAAI.

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A Non-Modal Approach to Integrating Dialogue and Action https://aaai.org/papers/00126-12404-a-non-modal-approach-to-integrating-dialogue-and-action/ https://aaai.org/papers/00126-12404-a-non-modal-approach-to-integrating-dialogue-and-action/#respond Wed, 01 Feb 2023 20:03:29 +0000 https://aaaiprod.wpengine.com/papers/126-131-a-non-modal-approach-to-integrating-dialogue-and-action/ The post A Non-Modal Approach to Integrating Dialogue and Action appeared first on AAAI.

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Polymorph: A Model for Dynamic Level Generation https://aaai.org/papers/00138-12417-polymorph-a-model-for-dynamic-level-generation/ https://aaai.org/papers/00138-12417-polymorph-a-model-for-dynamic-level-generation/#respond Wed, 01 Feb 2023 20:03:29 +0000 https://aaaiprod.wpengine.com/papers/138-143-polymorph-a-model-for-dynamic-level-generation/ The post Polymorph: A Model for Dynamic Level Generation appeared first on AAAI.

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A Command Language for Taskable Virtual Agents https://aaai.org/papers/00144-12420-a-command-language-for-taskable-virtual-agents/ https://aaai.org/papers/00144-12420-a-command-language-for-taskable-virtual-agents/#respond Wed, 01 Feb 2023 20:03:29 +0000 https://aaaiprod.wpengine.com/papers/144-149-a-command-language-for-taskable-virtual-agents/ The post A Command Language for Taskable Virtual Agents appeared first on AAAI.

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A Monte Carlo Approach for Football Play Generation https://aaai.org/papers/00150-12416-a-monte-carlo-approach-for-football-play-generation/ https://aaai.org/papers/00150-12416-a-monte-carlo-approach-for-football-play-generation/#respond Wed, 01 Feb 2023 20:03:29 +0000 https://aaaiprod.wpengine.com/papers/150-155-a-monte-carlo-approach-for-football-play-generation/ The post A Monte Carlo Approach for Football Play Generation appeared first on AAAI.

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