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Home / Proceedings / Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7 /

Vol. 7 No. 2 (2011): AIIDE Workshop Technical Report WS-11-18 (Intelligent Narrative Technologies)

Papers

  • Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative
    PDF
  • Initial Results for Measuring Four Dimensions of Narrative Conflict
    PDF
  • Murder in the Arboretum: Comparing Character Models to Personality Models
    PDF
  • A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games
    PDF
  • A Discrete Event Calculus Implementation of the OCC Theory of Emotion
    PDF
  • The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs
    PDF
  • On the Use of Reincorporation in Interactive Drama
    PDF
  • Causality in Hundreds of Narratives of the Same Events
    PDF
  • A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation
    PDF
  • Selecting Agents for Narrative Roles
    PDF
  • Seven Design Challenges for Fully-realized Experience Management
    PDF
  • A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies
    PDF
  • Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents
    PDF
  • Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems
    PDF
  • Towards a Computational Model of Narrative Visualization
    PDF
  • Suggesting New Plot Elements for an Interactive Story
    PDF
  • The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool
    PDF
  • Corpus Annotation in Service of Intelligent Narrative Technologies
    PDF
  • The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System
    PDF

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