Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8 Archives - AAAI https://aaai.org/proceeding/aiide-08-2012/ Association for the Advancement of Artificial Intelligence Wed, 18 Oct 2023 19:36:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 https://aaai.org/wp-content/uploads/2022/12/cropped-white-logo-32x32.png Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8 Archives - AAAI https://aaai.org/proceeding/aiide-08-2012/ 32 32 Preface https://aaai.org/papers/0xiii-12495-preface-2/ https://aaai.org/papers/0xiii-12495-preface-2/#respond Wed, 01 Feb 2023 20:04:29 +0000 https://aaaiprod.wpengine.com/papers/xiii-preface/ The post Preface appeared first on AAAI.

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AIIDE 2012 StarCraft Competition https://aaai.org/papers/00xiv-12496-aiide-2012-starcraft-competition/ https://aaai.org/papers/00xiv-12496-aiide-2012-starcraft-competition/#respond Wed, 01 Feb 2023 20:04:29 +0000 https://aaaiprod.wpengine.com/papers/xiv-aiide-2012-starcraft-competition/ The post AIIDE 2012 StarCraft Competition appeared first on AAAI.

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Simulating Adaptive Quests for Increased Player Impact in MMORPGs https://aaai.org/papers/00185-12528-simulating-adaptive-quests-for-increased-player-impact-in-mmorpgs/ https://aaai.org/papers/00185-12528-simulating-adaptive-quests-for-increased-player-impact-in-mmorpgs/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/185-190-simulating-adaptive-quests-for-increased-player-impact-in-mmorpgs/ The post Simulating Adaptive Quests for Increased Player Impact in MMORPGs appeared first on AAAI.

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Aesthetic Considerations for Automated Platformer Design https://aaai.org/papers/00124-12524-aesthetic-considerations-for-automated-platformer-design/ https://aaai.org/papers/00124-12524-aesthetic-considerations-for-automated-platformer-design/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/124-129-aesthetic-considerations-for-automated-platformer-design/ The post Aesthetic Considerations for Automated Platformer Design appeared first on AAAI.

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Enhancing the Believability of Character Behaviors Using Non-Verbal Cues https://aaai.org/papers/00130-12514-enhancing-the-believability-of-character-behaviors-using-non-verbal-cues/ https://aaai.org/papers/00130-12514-enhancing-the-believability-of-character-behaviors-using-non-verbal-cues/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/130-135-enhancing-the-believability-of-character-behaviors-using-non-verbal-cues/ The post Enhancing the Believability of Character Behaviors Using Non-Verbal Cues appeared first on AAAI.

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Statechart-Based AI in Practice https://aaai.org/papers/00136-12515-statechart-based-ai-in-practice/ https://aaai.org/papers/00136-12515-statechart-based-ai-in-practice/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/136-141-statechart-based-ai-in-practice/ The post Statechart-Based AI in Practice appeared first on AAAI.

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TEAM-IT : Location-Based Gaming in Real and Virtual Environments https://aaai.org/papers/00142-12525-team-it-location-based-gaming-in-real-and-virtual-environments/ https://aaai.org/papers/00142-12525-team-it-location-based-gaming-in-real-and-virtual-environments/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/142-147-team-it-location-based-gaming-in-real-and-virtual-environments/ The post TEAM-IT : Location-Based Gaming in Real and Virtual Environments appeared first on AAAI.

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Mining Rules from Player Experience and Activity Data https://aaai.org/papers/00148-12522-mining-rules-from-player-experience-and-activity-data/ https://aaai.org/papers/00148-12522-mining-rules-from-player-experience-and-activity-data/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/148-153-mining-rules-from-player-experience-and-activity-data/ The post Mining Rules from Player Experience and Activity Data appeared first on AAAI.

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When Players Quit (Playing Scrabble) https://aaai.org/papers/00154-12516-when-players-quit-playing-scrabble/ https://aaai.org/papers/00154-12516-when-players-quit-playing-scrabble/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/154-159-when-players-quit-playing-scrabble/ The post When Players Quit (Playing Scrabble) appeared first on AAAI.

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Planning Is the Game: Action Planning as a Design Tool and Game Mechanism https://aaai.org/papers/00160-12526-planning-is-the-game-action-planning-as-a-design-tool-and-game-mechanism/ https://aaai.org/papers/00160-12526-planning-is-the-game-action-planning-as-a-design-tool-and-game-mechanism/#respond Wed, 01 Feb 2023 20:04:22 +0000 https://aaaiprod.wpengine.com/papers/160-166-planning-is-the-game-action-planning-as-a-design-tool-and-game-mechanism/ The post Planning Is the Game: Action Planning as a Design Tool and Game Mechanism appeared first on AAAI.

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